So, let’s start with science in Civilization Revolution. It has some problems:
First: resources. Every special/bonus resource on the map has a technology prerequisite. For example: to trade wine, you need pottery. After discovering a new tech, you get to choose which one to research next. Choosing the right tech for the resources in your empire is always a good decision. However, it’s very hard to do. That’s because the selection window covers about 90% of the map. And there is no way to temporarily close it. So unless you have memorised the entire map, there’s no way of knowing what’s where. One thing helps: moving the selection cursor over a resource linked tech moves the map (in the background) to a (random?) resource of that kind. That’s a clue at least. However, if there’s only 1 resource linked tech on the list, it moves only once. So if you missed it, too bad. The only workaround is: 1. select a random tech, 2. close all other messages (usually a lot), 3. check out which resources you want, 4. press select and 5. switch to the research selection screen, 6. change research again. Damn.
Second: Tech advisor. In all recent versions of Civilization you could just select any technology in the tree and your researchers would go to work researching every prerequisite tech and finally the one you had chosen in the first place. Not here. Why? I have no clue. It should be such an easy feature to include.
So, that’s Tech in Civ Rev. Stay tuned for more!


